My experience with computers began in 1985 as I learned the beauty of Logo on a Packard Bell computer at the vocation school and the ability of a turtle to move through an electronic field by giving the turtle directions. I’ve enjoyed writing programs for computers in BASIC, simple JAVA and ActionScript for years. The connection to the world of cyberstudies came from my first experience on a bulletin board system (BBS) during my middle school years. I got to see virtual interactions on a textual level. Little did I know that I would be studying those interactions for my doctorate later in life.

One of the beneficial components of a gaming experience like Minecraft is the ability of players to create their world and experiment with the space in a way that was foreign to other gaming series.

Minecraft as a Model for Emotional Awareness

A more apt representation and simulation of how to map out the social and cultural terrain using affect theory might be from “Minecraft.” “Minecraft” is a more open-world experience than “Breath of the Wild’ as the player is responsible for maintaining and creating most of the elements that appear within...

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Dragon Warrior and the Guide to Get You Home

Those lucky individuals who owned a Nintendo Entertainment System (NES) and had a subscription to Nintendo Power at the end of 1989 were rewarded with both the game “Dragon Warrior” and a guide to help play “Dragon Warrior.” (Oxford, 2018). This rare moment of generosity by Nintendo promoted not only...

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Appalachian Discourse

This research was presented at Theorizing the Web 2017 in Brooklyn, NY on the 8th of April. The focus of the presentation was to examine the narratives from Appalachian regional media sources and national media sources that describe the Appalachia region and people & their views of the national election....

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Facebook as a Student Development Tool

The cover of my first chapter publication. Facebook is one of the more popular online social networks that took advantage of the computer-mediated communication (CMC) services such as instant messaging, forums and direct messaging with publication services such as blogging and sharing of content to form a service that connected...

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